I don’t know why, but I invariably cock up every game I play with Pete. I don’t even have the excuse of heatstroke this time. Not to take anything away from him, of course, the big lad played a solid game and I manifestly failed to do so, but I did end up just shoving figures across the board into the teeth of Cygnar POW 10 and it’s only Pete’s frequent inability to roll numbers like 4 or 5 on two or three dice that kept me in the game. For what it’s worth, I brought the same army as last time and Pete had something like this:
Commander Coleman Stryker (*6pts)
* Defender (9pts) (the only dubious choice here)
* Ironclad (7pts)
Black 13th Gun Mage Strike Team (4pts)
Trencher Chaingun Crew (2pts) (underrated, lemme tell you)
Gun Mage Captain Adept (2pts)
Journeyman Warcaster (3pts)
* Charger (4pts)
I’m not going to bother writing up the game because a) no photos (my army’s still not painted) and b) you’ll get the gist from examining the big lesson that I learned. I’m not playing Makeda or the Titan Gladiator as far upfield as I should be; both of them are melee pieces which I’m treating like spell support, and the consequence is a piecemeal attack.
In this game, a more bold advance and a spot of Fate Walking with Makeda would have let me keep Karn in her control area, which in turn would have meant I could force a few rerolls on Pete’s Ironclad, which in turn might have meant I’d had a living Molik Karn to mess with on my third turn. I also need to ease off on the running to engage nonsense and look for opportunities to smash things; again, with the benefit of hindsight a properly ramped up Molik Karn (Enraged and under Road to War and Rush for extra verve) could have been trashing Pete’s Ironclad and engaging his Defender rather than going for a “if I survive this turn you’re dead” run against Stryker with both heavy warjacks alive and well.
I have to either adapt my play to the army list, or alter the army list to conform with my playstyle. I’m more tempted than ever to roll up with Lord Arbiter Hexeris instead, for reasons which warrant a post all to themselves.
Progress on the scenario has been nonexistent bar the acquisition of two more player character models (a Gatorman witch doctor/bokor and a Farrow slaughterhouser/chieftain). I’d like to plead “busy with work” but the truth is I’ve been through a bit of a slump in which the only miniatures I’ve given a damn about are the Oldhammer Orks I’ve been buying to cheer myself up, and the only gaming I’ve been doing is a long weekend of WoW which induced dough-like immobility until a looming deadline forced me to engage with real, productive work instead of low-outcome work substitute.
WoW really is like aspartame or methadone; it’s not a second job you have to pay for, it’s a job-like experience for the conventionally unemployable or the chronically depressed. Which you have to pay for. I think that’s why a disturbing number of WoW roleplayers choose to roleplay ordinary civilians with boring jobs and civilian problems; for these people, that’s an implausible and enticing fantasy that’s an improvement on their actual lives. For me, the game is an equivalent to binge drinking. If I’m feeling miserable I don’t go out and get tanked up (stupid medication makes that an unpredictable and rather short experience); I sit around pulling the WoW lever for cheese until the experience has become so stale that I start doing things again to avoid its numerous and sluggish obligations.
Anyway, the point is that I haven’t felt like either statting up any antagonists or painting any models, which must change over/after Christmas. I’ve deliberately not booked any work between the 21st of December and Epiphany; for once, I don’t have to spend Christmas fretting over money and income, and so I’m not going to. Hopefully I’ll spend that time actually doing some hobby, putting the Mammoth together (it’s cleaned up! that’s progress!) and giving everything a good coat of spray primer and its first layer of ink at least.