With the B.I.G. Bash out of the way, my next target is the imaginatively named Bringing Back Sixth Edition in Upminster: a 1500 point event for the King of Editions, the Edition of Kings!
(I’m mentally referring to the event as ‘Bringing Sixthy Back’. Let’s see if that catches on…)
I’d originally planned to roll up with the original Sylvanian Nightmare (Black Knights with the Drakenhof Banner, three Vampire Thralls with Summon Wolves, two Black Coaches, two single base Bat Swarms, chaff to fill and all the Skeleton Crossbowmen I can raise), but two things put me off. One: I don’t have enough Wolves or Crossbowmen any more. Two: I’d quite like to have some friends at the end of the event.
If I’m going to be buying a bunch of new models anyway, why not pick something a bit less… fun-hostile… and a lot more affordable? (I like Iron Wind’s Skeleton Crossbowmen and $30 for 12 isn’t bad money, but in the quantities I’ll be needing them…)
And the thing is, I’ve always wanted a Tomb Kings army. I just never quite got around to it back in the day. But B.I.G. had a Mantic ‘Totally Not Tomb Kings’ box deal and I like to pay where I play and circumstances dictated and here we are.
Here’s some rationale and rhyme and reason.
The Crook and Flail on the Prince are a bargain. Always Strikes First and extra attacks? Give it ‘ere. He doesn’t get defensive kit because at T5 and W3 he’s already one of the beefiest Heroes around, and anything which can put the hurt on him will probably not blink at a paltry 6+ armour save.
The Staff of Ravening is a bit of a choice. I’m sticking to my guns here and leaning into more aggressive spellcasting rather than Dispel Scrolls and bunkering up: it may turn out not to be a great decision and I may resort to the traditional and boring Golden Ankhra if my Liche proves too hard to protect. As it is he’s going to chill near but not in the Tomb Guard and try to stay out of trouble.
The Skeleton Archers are what they are: they fill Core slots, give a presence in the shooting phase, and don’t give up too many Victory Points if sent to their death. I am very much looking forward to actually doing something in the shooting phase, by the way, thanks for asking.
Ushabti may not be the best choice around but I don’t care. I’ve always wanted some, Mantic’s substitute models are nice enough, and they fulfil the role that the classic line of six heavy cavalry does in most 6e armies – corralling the opponent, threatening double charges, and guiding the battle to where I want it. Because I’m going Construct-heavy I also want a Battle Standard Bearer and because the Icon Bearer profile is comparatively squishy I’ll forgo magic banners and give him an extra wound and an actual saving throw that’s worth a whole fart in a tin cup.
The Tomb Guard are there to protect my characters, by offering a Look Out Sir and a 5+ Ward from their standard, and to deny some Victory Points. VP denial armies were very common down our way in 6e: between a third and a half of the army’s total value would be concentrated in one unit which was quite hard to kill and if the enemy wanted to win big they’d have to concentrate on wiping that out, meaning that the rest of your forces had free reign. Or they could deal with the other stuff but know that a Major Victory was out of reach because they hadn’t touched the big box o’ points at the army’s heart.
Tomb Guard are pretty good for this, and certainly the best melee infantry the Kings have to offer. Toughness 4, reasonable saves (not as good as Grave Guard but they do have the Ward banner), and crucially, they come back. Being able to spring d6 models back into this unit at the drop of an Invocation could be massive, and it puts them just ahead of their Old World cousins in my estimation.
Finally, there’s the Screaming Skull Catapult. It’s a cheap Rare choice and honestly, one of these might not be the best pick I could make. I’m sure a Bone Giant would be more aggressive, or a Casket of Souls better at keeping my Liche alive. But the Skull Chucker, as I continue to know it, is dirt cheap, and it’s more of that novel ‘shooting’ stuff to play with, and… I’ve just realised it doesn’t have the Skulls of the Foe upgrade, so I might drop a couple of Tomb Guard to make room for that.
I have most of this stuff in hand now – merely need to decide if it’s worth chasing another Mantic box deal to expand the army or whether picking up the individual units will please me more. I’ve already had recommendations for Bone Giants (there’s a nice pair of sculpts from Reaper that should do the trick) and part of me’s getting thirsty for an eighth edition build-up.
Of course, Necrosphinxes and the like currently go for mad money on Fleabay, so I might have to resort to… desperate measures.
Bit excessive, maybe?