[WFB] Mantic Empire Of Dust Actual Build Review

My previous contact with Mantic miniatures has been limited and sweary. After putting together a bunch of their early Ghouls (which, honestly, I wasn’t really enthusiastic about to begin with) and having a miserable time of it, I wrote them off as pound shop Citadel and sacked off a whole edition of WFB rather than have to deal with them again.

Having put together an Empire of Dust army box, two sets of Enslaved Guardians, and the Revenant Champion (in “waving a flag about” configuration), I have… not exactly and completely made my peace with Mantic, but I’ve found them no worse than others in a lot of ways.

I’ll work my way through the contents in order of assembly and have a good gripe about the bits that weren’t good. I’m a French-dictation kind of reviewer: everything starts off a 5/5 and for everything that pisses me off I deduct a point.

Skeleton Archers: These were quite fun to do once I’d worked out that specific plastic legs off the sprue needed to go with specific metal bodies (some have a locating lug for the upper body and a slightly chunker back than the skinny ones that slot right into the upper body, no lug required). While I was slightly worried about some of the lunging sideways shooting legs they look neat now they’re done. 4/5.

Skeleton Warriors: Oh no, metal accessories on plastic bodies! These always used to annoy me back in the day and I had to take a little salt break after putting the standard bearer together (still not sure he’s gonna stand up on his own, and I’m starting to think I should have used a metal body).

It took me a while to realise I was slightly short of heads (only eighteen, which means picking some fun options from the plastic sprue) and, as with the Archers, some of the bodies are fussy about which legs they fit onto. These felt like rougher casts too, as I had to shave off some metal and plastic to get them to go together; perhaps putting all the Skeleton legs on bases and then testing all the bodies for fit in turn might have been a better way to go about this, or perhaps Mantic could have stretched a point and put in some instructions?

I do like that their hands are open, and allow for the choice of spear or sword, and I also like the plethora of spears and swords on the sprue, which suits me a lot more than the grab-bag of assorted ‘hand weapons’ GW’s original Skeleton Warriors ended up with. I like my Grave Monarchs to look a bit more orderly and have matching weapons, that’s all. I’m slightly less keen on the historical-style open hands into which the swords have to slot. The plastic ones were OK, but some of the metal ones were a bit tight or crooked, and the arms are so spindly that trying to bend the fingers open exerts too much pressure on the lower arm. I cheated on a few of them and chopped the hilts off the swords, aligning them with the top of the hands. I’ll go back and fill those gaps later on, or eventually. 3/5.

Balefire Catapult: This is where the lack of instructions made me gnash my teeth a couple of times. It wasn’t hard to work out how it should fit together, based on the box image, but the angle of photography on the box images isn’t very clear as an assembly guide. Also, some of the parts on the plastic sprue are a bit… nondescript, and I was very glad that one of my crew could just have a metal body stuck on his legs and call it a day. Also, for a small model it doesn’t half have a lot of bits that overhang bases; I’ve bunged it on a Mantic unit filler that’s about 40mm by 60mm and it’s still poking off in a couple of places. At least they did ship it with a base though, and it was infinitely easier to assemble than the original metal Skull Chucker (at least all the pieces had lugs and sockets), so it’s not too bad. 4/5. 

Pharoah: He was fine. Took me a minute to sit his arms naturally but I’m used to that. My only complaint was not having a proper solid base for him – I fixed it by gluing a flat one from my stash over the socket, but I could easily have filled it with some jank off the Skeleton sprue instead. 4/5.

Cursed High Priest: Take a good look at that whisper-thin white metal staff which has no points of contact with the rest of the miniature and ask yourself how long that’ll last in a figure case. Also, the head doesn’t fit at all snugly on the body; I’m still not sure if it’s cast properly or if I should have cut something off or what. 3/5.

Revenant Champion: It’s 2018. I thought we, as a hobby, were past bullshit like this spindly little shite with his separate arms, hands on flagpole and body. That’s four points of contact, on a metal model so requiring superglue, and all of them have to be aligned perfectly for the pose to look right. One of the worst cases of Privateer Elbow I’ve ever seen, managing to come off with it in both arms. Some liquid green stuff in the one joint I couldn’t quite be arsed with and he’ll look fine, but I’m not happy about this one. I get that they wanted to make a multi part kit but I’d have thrown that idea out and gone for a nice solid two piece job – body and banner. 2/5. 

Enslaved Soldiers: Small gripe: I know Mantic probably uses generic packaging for all its regiments, and the boxes have to be big enough to fit plastic sprues, but every time someone ships me a huge cardboard box full of inflatable fillers and a tiny bag of metal bits at the bottom, I roll my eyes.

Wooden bases? OK, I can live with that, although it does low-key annoy me that not everyone’s at the same basic height. They have tiny feet which don’t sit flush with the sheer, toothless surface of the base, so I had to assemble them upside down and let gravity do a lot of the work for me.

They also have a mild case of Privateer Elbow, but at least it’s only one arm that has to line up with a hand and a shoulder, and at least the shoulders are nice chunky ball and socket jobs with some flexibility to them. Once again, I think I’ve been spoiled by GW plastic sprues where there’d be clearly labelled pairs of limbs that went together; I had to do a bit too much guessing and squinting at lugs, and coupled with their unstable relationship with bases, Teddy ended up leaving the pram a couple of times.

They look weirdly small on their bases – I think because they’re compact and sit fully within the 40mm rather than being all lanky and overhangy like the GW Ushabti. It’s a better design, but it looks slightly off and I’ll have to busy up those bases with something later on. 2/5 for assembly but 4/5 when they’re done, because they do look boss.

Overall: A resoundingly average hobby experience. I want to mess around with these kits some more and see if I can’t kitbash some Skeleton Horsemen, but it’ll depend on what the joints are like on Mantic cavalry kits (whether they have the same peg and lug arrangement as the infantry, and whether or not the heads are separate). I’d really like it if I could order more Guardian bodies and put the spare arms to use.

I’m not sure how well they’ll fare when they’re put in a case – there’s a lot of brittle joins in here – but at least an effort’s been made to keep poses within their base area for the most part, and they annoyed me much less than the Ghouls did, so either Mantic have improved their casting/cutting or I’ve mellowed over the last six years. Either way. 3/5.

 

[Mordheim] Interlude With A Vampire

This is a repost. The original article has bounced around two forums, three blogs and several content purges. Hopefully it will survive and thrive here.

The year is 2008, and for the three months before my MA course is due to start, I am home, playing games with my formative opponents. The local GW, locus of our lives back in the sixth form days, is running a campaign. Four weeks of Mordheim games. One big map showing our warbands’ progression into the ruined city (and governing what sort of terrain will appear when two warbands meet, although the scenarios themselves would be played by-the-book). ‘Victory’ is a tenuous sort of thing really, but for the sake of people who need to know who ‘won’ a wargames campaign, whoever’s warband came out with the highest rating at the end of the month would be lauded, applauded, and relieved of the sandwich run.

I decided to treat the campaign as a prequel of sorts. During the 2004 Storm of Chaos campaign I built a heavily kitbashed Army of Sylvania (which actually grew out of a Mordheim warband box) led by that Mordheim vampire with the swooshy cloak and later, after I lost him in a house move, by a swashbuckling undead Imperial Noble from the Warhammer Quest range. I didn’t do any conversion work at all on him – merely painted on an eyepatch after he caught the wrong end of a Dwarf rune axe in his first outing.

Since Mordheim is set some five hundred years prior to the Storm of Chaos, during the slow rise to power of the Von Carsteins, I thought this would be a good chance to see how my newly-turned Vampire started out his career and made himself noticeable to his antecedents.

Continue reading “[Mordheim] Interlude With A Vampire”

[Mordheim] Shopping List for an Undead Warband

“I have kept thee long in waiting, dear Romuald, and it must have seemed to thee that I had forgotten thee. But I come from afar off, very far off, and from a land whence no other has ever yet returned. There is neither sun nor moon in that land whence I come: all is but space and shadow; there is neither road nor pathway: no earth for the foot, no air for the wing; and nevertheless behold me here, for Love is stronger than Death and must conquer him in the end…”
— Clarimonde (Théophile Gautier, La Morte Amoureuse)

Avatars of War – Vampire Countess

At one moment I believed myself a priest who dreamed nightly that he was a gentleman, at another that I was a gentleman who dreamed he was a priest. I could no longer distinguish the dream from the reality, nor could I discover where the reality began or where ended the dream. The exquisite young lord and libertine railed at the priest, the priest loathed the dissolute habits of the young lord. Two spirals entangled and confounded the one with the other, yet never touching…
— Romuald (Théophile Gautier, La Morte Amoureuse)

Warhammer Quest Necromancer – if available. If not, cf. Avatars of War.

It is a feeling of relief, almost of pleasure, at knowing yourself at last genuinely down and out. You have talked so often of going to the dogs – and well, here are the dogs, and you have reached them, and you can stand it. It takes off a lot of anxiety.

[…]

The Paris slums are a gathering-place for eccentric people – people who have fallen into solitary, half-mad grooves of life and given up trying to be normal or decent. Poverty frees them from ordinary standards of behavior, just as money frees people from work.

— George Orwell, Down and Out in Paris and London

Freebooter Miniatures – Eugen
Freebooter Miniatures – Fith’Aarch the Spider
Freebooter Miniatures – Romerto the Strangler

And the people—ah, the people,
They that dwell up in the steeple,
All alone,
And who tolling, tolling, tolling,
In that muffled monotone,
Feel a glory in so rolling
On the human heart a stone —
They are neither man nor woman,
They are neither brute nor human,
They are Ghouls:
And their king it is who tolls;
And he rolls, rolls, rolls,
Rolls
A pæan from the bells
— Edgar Allen Poe, The Bells

Heresy Miniatures – Ghoul Tribe

“Even a man who is pure in heart and says his prayers by night, may become a wolf when the wolfbane blooms and the autumn moon is bright.”
— The Wolf Man

Citadel Doom Wolf (OOP)

Zombies will, as required, be plundered from elsewhere in my collection – assuming I have the good fortune to roll the spell which summons them. There will only be a singular Dire Wolf; the error made with previous warbands was the surfeit of henchmen who were unable to gain experience during campaign play, which robbed me of precious Warband Rating and the opportunity for free heroes. Dire Wolves are the bomb and have one of the best inherent statlines in the game, but five of them was too many. One, as a headhunter and finisher for tricky targets, seems reasonable.

Heroes

  • Vampire with sword – 120
  • Necromancer with sword – 45
  • Dreg with short bow – 25
  • Dreg with bow – 30
  • Dreg with bow – 30

Henchmen

  • Dire Wolf – 50
  • Ghoul – 40
  • Ghoul – 40
  • Ghoul – 40
  • Ghoul – 40
  • Ghoul – 40