Once, perhaps, this had been a Good Place. There had been grand towers and a safe harbour; a shining light of civilisation in the grim darkness of what the inhabitants, in their folly, called the Old World.
Then the elves had left. And then others had come. Columns of them, marching in perfect step, their ragged uniforms hanging loose on old bones and mouldering grave-meat, the howls of wolves in their vanguard and the shriek of a thousand bats in their train.
Lord Ruthven spurred his horse, more out of habit than anything – the beast would do as it was bade by an effort of will, but he wanted to put the boot into something today and by all the Powers, the horse was right there. Trotting up the wide old steps of the curtain wall, it bore him to a vantage point, and came to a halt without a hand on the rein.
He had not been wrong. To the north, a trail of destruction marked the ride of the Chaos hordes – trees felled for crude bridges, buildings toppled purely because they were in the way. Their wake offended his eyes – it was like a void in the world, the Winds of Magic deformed around one almighty Presence at their head.
Yet as his eyes turned to the west, he saw the dragonship riding at anchor. Ulthuan had come to punish the previous year’s raids; Ulthuan had come to reclaim its own. The High Elves were striking their camp by the shore already; they would be at the Shrine of the Old Ones well before dawn.
Lord Ruthven kicked his horse again, this time out of sheer frustration, and drove it into a canter, riding back along the column. Where was the degenerate when he was needed…
“Varney! Take your knights and ride north! Hold the hill forts until sunrise, no matter what comes your way. I ride for the Shrine!”
There were interlopers in his domain.
This would not do.
They have come, as the prophecy hath foretold. They have arrived in a land of permanent gloom, of mist-shrouded valleys and muttering suspicious yokels, where a castle looms ominous from every craggen hilltop. Am I talking about Wales or Sylvania? Does it really matter?
By the time I had risen from the crypt and invoked the black arts of Trafnidiaeth Cymru to deliver me, Daemon Dan Wilson’s Hordes of Chaos were already ready to Breakthrough. A third of the Chaos host would have to get them behind me in order to break the line and win the day (and as luck would have it, that’s 666 points’ worth, an ill omen if there ever was one).
Daemon Prince: Mark of Khorne, Soul Hunger, Aether Blade, Master of Mortals
Exalted Hero: Mark of Khorne, shield, barded Chaos horsey, Sword of Might
Aspiring Hero: Mark of Khorne, shield
16 Warriors of Chaos: Mark of Khorne, full command
12 Chosen Warriors of Chaos: Mark of Khorne, full command
5 Knights of Chaos: Mark of Khorne, full command
5 Chosen Knights of Chaos: Mark of Khorne, full command, Banner of Rage
Subtlety , as you can see, is not a priority here.
Sir Francis Varney: Blood Dragon Vampire Count with extra magic level, Cursed Shield of Mousillon, Ring of the Night, Black Periapt and Blademaster (Necromancy: Invocation of Nehek, Hand of Dust)
Emmanuelle: Wraith with Cursed Book
Rosenkratz: Necromancer with extra magic level and Book of Arkhan (Necromancy: Invocation of Nehek, Curse of Years)
Guildenstern: Necromancer with extra magic level and Staff of Damnation (Necromancy: Vanhel’s Danse Macabre, Curse of Years)
First of Foot: 18 Skeletons with spears, light armour, flag waggler, drum bonker
Templehof Militia: 15 Zombies
Templehof Levy: 15 Zombies
Black Monks of St. Herod: 5 Spirit Host bases
Old Knights of the Black Cross: 8 Black Knights with barding, full command group, and Banner of the Dead Legion
New Knights of the Black Cross: 8 Black Knights with barding, full command group, and War Banner
This game turned on a handful of dice rolls, but it didn’t feel like that – not at all. It felt tense as hell, largely because Dan had a good dozen dice to throw at every combat, and I had similar numbers for every spell. But mechanically, it came down to:
- Me rolling two Curse of Years spells at the start.
- Me casting one Curse of Years with Irresistible Force, and the other with a Miscast that cast the spell with Irresistible Force, in turn one of all things. Dan spent most of the game trying to Dispel these but couldn’t show a ten to save his life, so they stayed in play and whittled down his infantry until he removed the Necromancers the old-fashioned way – by ramming Chaos Knights into them.
- Dan failing one crucial Instability check with his Daemon Prince right when backup was on the way, his Chosen Knights having spent slightly too long chewing through Spirit Hosts, raised Zombies, and not-raised Zombies.
Meanwhile, within the ruined city proper, Lord Ruthven prepares to contest with the High Elves for the ruined Shrine of the Cytherai in a Capture scenario. Intrigue at court meant the People’s Prince Ben Panting would have to leave after the minimum four turns… and that wasn’t the only intrigue that held him back.
Prince Thanadin: Elf… Prince… on a barded Steed, with Armour of Protection and the Amulet of the Purifying Flame
Cerith: Elf Mage, with extra magic level, a barded Elven Steed, the Seer honour, and a Dispel Scroll (High Magic: Flames of the Phoenix, Vaul’s Unmaking, Drain Magic.)
Daveorn: Elf Mage, with extra magic level, the Pure of Heart honour, and the Ring of Fury (Light Magic: I’d like to say I could remember but he never got to cast anything.)
20 Spearmen with full command group
10 Silver Helms with shields, heavy armour, full command group and the Lion Standard
20 Swordmasters with full command group and the Banner of Ellryian
8 Shadow Warriors
2 Repeater Bolt Throwers
Lord Ruthven: Von Carstein Vampire Lord with extra magic level, barded Nightmare, additional hand weapon and the Carstein Ring (Necromancy: Invocation of Nehek, Vanhel’s Danse Macabre, Curse of Years)
Romuald: Von Carstein Vampire Thrall with heavy armour, Battle Standard and Walking Death
Mama Haeckel: Necromancer with extra magic level and a Power Familiar (Necromancy: Invocation of Nehek, Hellish Vigour)
First of Foot: 30 Skeletons: light armour, spears, full command group
Local Yokels: 10 Ghouls with Ghast
Children of the Night (assorted):
2 units of 5 Dire Wolves
1 Bat Swarm base
1 Spirit Hose base
Old Knights of the Black Cross: 6 Black Knights with barding, full command, and Banner of the Barrows
New Knights of the Black Cross: 6 Black Knights with barding, full command, and War Banner
Wailing Nell: Banshee
Wuthering Nancy: Banshee
Sadly, we didn’t have as much photographic evidence for this one, so you’re just going to have to trust me when I say that Ben… did his best.
Intrigue at Court shafted him by putting Cerith in charge of the army, which left the Silver Helms vulnerable to a stereo performance from my Banshees that ripped a rank off them. That rank would be crucial, because it meant he couldn’t quite amass the combat resolution to get past my Ethereal units (who were supported by the nearby Battle Standard), and his Silver Helms spent the rest of the battle pinned in place by wailing tarts.
Things started to turn around when he cast Flames of the Phoenix and barbecued my Ghouls, and Vaul’s Unmaking to make the Power Familiar go away, but rapidly turned back around when both the Archer units broke in the face of Black Knights and a Curse of Years killed half the Swordmasters off. Daveorn helped by Miscasting his second spell, killing a Swordmaster and injuring his daft self into the bargain, which meant the Curse got him too.
A charge from the First of Foot routed the rest of the Swordmasters, and left the Skeletons and Lord Ruthven parked squarely in the middle of the Shrine while everyone else was fighting ghosts. Had the game gone on a little longer, the surviving Black Knights would have been lined up for some rear charges and, one would hope, thus turned the tide.
I actually felt a bit bad about this one. The Power Familiar in my army was a bit much, and I failed to notice Ben’s utter lack of magic weapons when putting Ethereal units into my army. (In my defence, I expected more magic missiles than what he could bring to bear – the Ring of Fury in particular was a letdown, only doing one wound on one Banshee during the entire battle.)
However! Both the lads seemed to have a nice time, and both remarked on the comparative cleanliness of sixth edition and how it’d be nice to play a 3000 point game of this thing at some stage. I’m down if you are, gentlemen. I may even bring the Dragon.